Tuesday, 21 July 2015

Blender 3D: Flip a texture to face the opposite direction

Sometimes when i'm doing a 3D rendering,  my texture is backwards facing the wrong direction.   In the past i would painstakingly rotate my mesh 180 degrees in order to have the texture facing the proper orientation.    There is an easier way.  Simply go to the Texture pallet and under mapping set the Size to the following: SizeX= -1 and SizeZ= -1.





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